Are there games that you tried but just couldn't get into because they feel outdated? Games that, in theory, you would enjoy, but don't because the controls, graphics, writing, or mechanics just don't feel good anymore. Games that, compared to today, just don't hold up to your standards.
I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn't explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn't for me.
I also dropped Mirror's Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn't bother me before, but my eyes are not used to it anymore.
There are also games like the first two Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games. The levels and controls feel great, but they don't feel complete without those mechanics. It keeps me from enjoying the games as much as the others.
Please share yours!
Gta 5. Story progression is just awful. You play a mission, it ends and you're forced to do open world activities instead of continuing the story. Then just when you're getting into the groove in the open world you get a call to do a story mission and it turns out to be shooting imaginary aliens. The missions are too linear and short. Gunplay is weak. Also the characters feel like they were written for 10 year olds who think swear words are funny.
I'm hoping rdr2 is better
Gta 5 has such a bad story.
You're basically just a bitch boy that's in debt to someone and then you do a mission but then you're indebted to someone else. Rinse and repeat.
Even gta4 did better.
Well yeah, GTA IV was all about the immigrant story, which is basically a series of people screwing you over because they can get away with it. I liked Niko and felt bad when he got screwed over, and enjoyed seeing good things happen to him.
GTA V, on the other hand, was essentially a criminal Moby Dick, but way worse because I hated all of the characters. Michael's problems started because he has anger management issues (should've just divorced his wife), and compounded when he couldn't give up the dream of a massive heist. Trevor is just evil, though he is almost interesting in the epilogue. Franklin is who I'm supposed to like, but when he gets money, he ditches all of his dreams (every time I switched to him, he's swimming is his pool mid to late game). And then the entire focus of the game is heists, but there's like 5? It should be something I can do whenever I want, like the gang wars in GTA SA, vigilante/ambulance side content in GTA III, etc. I wanted to play as Franklin and steal cars to start a dealership or something, but instead he just does whatever Michael wants him to do.
So yeah, GTA V kinda sucks.