this post was submitted on 24 Dec 2023
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Cities: Skylines

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An unofficial sublemmy for the game Cities: Skylines.

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[–] njordomir@lemmy.world 9 points 11 months ago

The bones of a good game are there, but they're still adding the meat. They made some decisions I wouldn't have, like the rocking cars, but nothing game breaking yet. Sometimes a road will read 180° but not be 100% aligned causing the grid to become wonky. The modular service buildings are nice. What the game really needs is some better overlays so I can better understand how to solve these "rent is too high" and "not enough well-educated workers" errors that I am consistently getting. I shouldn't have to go to YouTube to find answers that might kind-of work. My understanding of these issues is they are common and once more of my cims cycle through school, they should improve, but its been forever and it feels a little broken.

I'm running on an older AMD machine with dual 1080s as my primary, and an i7 with a 2030 as my secondary. They both handle it okay. Oddly the 1080s seemed a little smoother, but my city was still a bit smaller back then.

I have high hopes for the game and as long as they keep working on it, it will undoubtedly turn into something great.

I definitely miss some of the add-on functionality from CS1 like custom parks, bikes are absent, etc. The raw resource industries are interesting to place and shape and so far I like them.

The drivers are the biggest idiots ever. Literally worse than IRL drivers. Every freeway exit is a clog with assholes cutting from the far inside lane across 2-4 lanes of traffic and shoving their way in only feet before an exit. >:-( and without TMPE I can't stop the lane switching. Also, the stop signs seem to work better than the lights.

The truest test will be how the game is handled and modded by the community. Modders largly fixed CS1 and will hopefully do the same for CS2.