this post was submitted on 06 Aug 2023
471 points (86.6% liked)

PC Master Race

14975 readers
143 users here now

A community for PC Master Race.

Rules:

  1. No bigotry: Including racism, sexism, homophobia, transphobia, or xenophobia. Code of Conduct.
  2. Be respectful. Everyone should feel welcome here.
  3. No NSFW content.
  4. No Ads / Spamming.
  5. Be thoughtful and helpful: even with ‘stupid’ questions. The world won’t be made better or worse by snarky comments schooling naive newcomers on Lemmy.

Notes:

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] gmtom@lemmy.world -1 points 1 year ago (1 children)

But my point is 99.99% of people aren't competitive fighting game players that need to react to a 1 frame window and will be noticeably disadvanged by a 1/100th of a second delay. And any competitive fighting game player will be using a fight stick anyway.

Same with rhythm games. Yes, top level rhythm gamers might have a point with this but 99.999% of gamers are not top level rhythm gamers.

[–] Zangoose@lemmy.one 4 points 1 year ago

In a rhythm game the difference between a 10ms ping (wired average for just audio) and a 100-300ms ping (Bluetooth average for just audio) is definitely noticeable, at any level of play. With Bluetooth it isn't even just 1 frame you'll miss, it's about a 3rd of a second in the worst case.

This isn't necessarily a fair comparison because USB receiver headsets latency much closer to wired exist, but most people with wireless headsets will be using Bluetooth, and not aptX LL Bluetooth.

I don't even play rhythm games, casually playing the music-synced rooms in Celeste (a 2D platformer) was enough to make me stop playing until I could find a wire for my Sony XM5's.