this post was submitted on 21 Dec 2023
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Honestly, one of the things that’s stopping me, is the lack of knowledge about the lore. Between all the worlds, timelines, deities, there’s just so much. It’s fleshed out, but very daunting.
It’s easy to get hung up on this stuff. I’m guilty of spending way too much time thinking about this kind of thing. There are so many potential nameless towns and villages that you can just make up your own without worrying too much. You can always make up your own kingdom or region without ever specifying or even mentioning what sphere, planet, plane, continent, or whatever you are on. With deities, they almost never matter unless a player is planning to lean heavily into it, and even then, you usually can skim some basic details about one or two gods and make stuff up from there.
If you read deeply into the history of the realms and their lore you will learn that it’s mostly independent nonsense. The pantheons and cosmology that the official setting uses has changed so many times that you can really just do whatever you want. There are literally worlds that are identical in every way except for a few things. They exist in the same place and time but are invisible to each other and just served as an excuse for the writers to say “it’s just like this other setting… but different.” The world your campaign takes place in can just be another one of those. A world based on the official Forgotten Realms, only in this world, the king is dead of the magic is delicious, or there’s no such thing as dragons, or gods don’t exist, or whatever.
Don’t let the existing lore stop you from telling the story you want to tell, because it never stopped any licensed content creator from doing whatever the fuck they wanted