this post was submitted on 06 Aug 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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not OP but nice guide. thanks man
Ive only done a handful in linux. mostly i use repacked gog stuff cuz its easy and i don't have to deal with cracks. so easy that sometimes i end up legit buying to support the devs if the game is good.
lot of the time i also use firejail. haven't run into many issues with it so far (i think there was one game where i disallowed net access but it wouldnt run until i granted it) and most stuff works same as without.
I may be biased because I already know how, but to me defeating DRM using the community tools is really trivial and I tend to use Steam copies of games because I like the Steamworks features that I can emulate with Goldberg. Even when given a choice between a GOG copy and Steam copy, I usually pick Steam. It's sort of a weird decision for me to make for permanent archival because I really hate DRM but the DRM versions have more features (achievements, auto-LAN, etc) and are negated with a local DLL so is it really DRM at that point?
I deny network on all my games unless I have a good reason to allow it - almost never have problems with them being mad about it as long as their DRM is emulated/defeated. I use bubblewrap's
bwrap --unshare-net --dev-bind / /
as a command prefix in Lutris to do so.I've heard a few people mention bubblewrap but never really looked into it. might have to read up and give it a try. do you think it's pretty easy to pick up coming from firejail?
If I were to guess, it should be easy to pick up if you know what you want to do with it. I know Flatpaks use bubblewrap to accomplish their goals, and you can see an extensive example of bubblewrap here.