Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Something similar happened to me in the latest build while I was chasing the Gnoll Geomancer (who is much easier than the crystal boss imo). My character moved halfway along the path I was going and stopped moving (the walk animation was still playing tho).
In my case everything visually freezes but the game keeps on processing things, so tapping during the freeze will trigger (often unintended) actions. It also is sort of constant, with small freezes like that every few seconds, and seems to get worse the deeper I go.
Don't know if both issues are related though.