this post was submitted on 15 Dec 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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I have growing doubts of the statistical randomness of attacks in honor mode with karmic dice disabled. I'm talking about multi-attack with action surge completely whiffing when the chance to hit is 75% or greater and rogues with advantage that couldn't hit the broadside of a barn. (1/4)^2 is 6.25% so across hundreds of rounds it's going to happen many times, but fuck if it isn't disheartening seeing everyone and their mother dodging like a windwalking Muhammad Ali on coke.

It's not even as if it's a soft way of making the game more difficult because while enemy chance to hit isn't shown, my characters appear just as overpowered when it comes to dodging (usually...).

This belief runs afoul of every gambler's fallacy, but all the same I'm looking to commiserate with others seeking the golden dice.

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[–] teft@startrek.website 3 points 11 months ago

They are definitely modifying the dice rolls in some way in tactician and honor modes. You can see it in things like ability checks. Normally you'll have a chance to roll well for any roll even if you don't have proficiency in the skill, for example a 15 CHA dialog check and you have 8 CHA, if you roll a 16+ you'll pass it. On tactician and honor mode if you don't have proficiency you'll struggle to pass the check, all your rolls will be under 5 usually. I've burned 4 inspirations with advantage before and watched 8 dice rolls under 5 for a skill check I wasn't proficient in multiple times in a run. I just ignore it now since it is what it is but I really wish the difficulty wasn't rigged like that. It'd be great to have a fair but brutal mode.