this post was submitted on 14 Dec 2023
106 points (95.7% liked)
Technology
59300 readers
4818 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Honestly, latency/performance stuff. As in: how do VST synths ensure that they'll synthesize in time to keep up with the audio buffer, depending on user hardware. I'm asking because I've seen/heard countless VST synths fail at this and sound like a clicky mess, and I feel like if I understood how it's handled in code it would make more sense to me.
I think immediately of libao for the C programming language. Imagine a while loop that completes itself at least 44100 times in a second. If the synth cannot write to the buffer that quickly, the sound card runs out of samples, and can't do anything, so it stops playing. Hence that clicky mess sound. This is for realtime synthesis though. If you can produce audio at your own pace, you have the opportunity to sound good every time.