this post was submitted on 10 Dec 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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For my first run, I focused largely on engaging the roleplay elements and didn't worry too much about optimization.

For my tactician run, I'm attempting to utilize about as much OP shenanigans in my party as possible, and I'm having a great time with it so far. What are your favorite OP builds to actually play?

Bonus points if they're viable all the way through the game without respec-ing.

My party:

Smiter: Paladin 5 / Warlock 7

Progression: P2 -> W5 -> P5 -> W7
Starting stats: 16, 10, 14, 8, 10, 16
Feats: PAM/GWM/Cha+2, Cha+2
Equipment: 2H weapon, best heavy armor, anything that grants advantage
Notes: Smite with warlock slots. Subclasses don't matter much, but choose Pact of the Blade (extra attack stacks with Paladin's).
Alternates: P5/W5/F2 for action surge.

Thrower: Berserker 6 / Thief 3 / Champion 3

Progression: B5 -> Ro3 -> F3 -> B6
Starting stats: 17, 14, 16, 8, 10, 8
Feats: Tavern Brawler (Str+1)
Equipment: Sword-and-board, best medium armor, throwing bonuses
Notes: Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.
Alternates: B6/R4/F2 or B8/R4 for additional feats.

Sniper: Assassin 3 / Gloomstalker 5 / Champion 4

Progression: Ro3 -> Ra5 -> F4
Starting stats: 14, 16, 16, 8, 12, 8
Feats: Sharpshooter, Dex+2
Equipment: Dual hand crossbows, best light armor (until later...), anything sneak- or surprise-related Notes: If surprising a group, drink a haste potion and end the encounter solo.
Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable.

Bear: Moon Druid 12

Starting stats: 14, 10, 17, 8, 16, 8
Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)
Notes: Be a bear. Enough said.
Alternates: D7/C5--cast Spirit Guardians before assuming bear form.

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[–] Stamets@startrek.website 19 points 9 months ago* (last edited 9 months ago) (1 children)

The Ray of Frost machinegunner.

Draconic bloodline sorcerer. Take a cold option. Get the Morning Frost staff in the Underdark and the Winters Clutches gloves from the lady in mountain pass who wants gith egg. After killing gith boss, there's a necklace of elemental something or other in the room to the right. In Last Light there's a room in the back on the bottom floor with a floorboard that has a snowburst ring hidden in it. Also get the super awesome Potent robes from the Bard tiefling by going to Moonrise and saving everyone. While you're there, stop in the necromancers room for the coldbrim hat. Also have someone nearby with create water. Make sure to take haste.

Congrats. You're now pumping out a minimum of an extra 10-15 damage per hit from ray of frost without them being wet and a huge attack roll bonus. The ray will also stack something called encrusted with frost which can outright freeze them solid and make them skip their turn and chilled as well which gives them cold vulnerability. Patches of frost will also immediately appear under them, forcing them to make a save or fall probe. Everytime you hit them they also have to make saves. Burn every spell slot for metamagic and twin/quicken to your hearts content. Hasten yourself and you're harder to hit and blast more.

So much fun. I can write a better guide if people want. I'm on toilet and half asleep at moment.

Edit: I did write a better guide.

[–] inasaba@lemmy.ml 3 points 9 months ago

And don't forget to pick up the two pairs of boots that make you immune to falling on ice for your frontliners! As an Ice Storm fan, I find these to be very important in my team.