this post was submitted on 06 Aug 2023
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Dungeons and Dragons - Memes and Comics

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A community for Dungeons and Dragons Memes and Comics

/c/DnD Network Communities

Rules (Subject to Change)

"Title" - [Comic Name]

e.g. "Krak of Dawn" - [Swords Comic]

*Does not apply to memes

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[–] Th4tGuyII@kbin.social 7 points 1 year ago* (last edited 1 year ago) (1 children)

I actually came up with a system I quite like. I start them with 50 points, then let them roll 4d10, drop the lowest, then take the total and allocate between the 6 stats.

With a maximum of 80 points and minimum 53 points, it rewards players who get lucky without completely ruining the game for those who don't. At the end of the day, it is meant to fun for everybody, not just the lucky.

Edit: switch my numbers by accident

[–] stebo02@lemmy.dbzer0.com 4 points 1 year ago (1 children)

I think you should do 53+4d10dl1, so the average is about equal to the total of a standard array (72)

[–] Th4tGuyII@kbin.social 2 points 1 year ago (1 children)

dl1? Is that keep lowest die?

RNG is fun in character creation, but I don't want to punish them in the whole campaign for poor luck. I prefer to keep their highest than their lowest.

[–] stebo02@lemmy.dbzer0.com 1 points 1 year ago* (last edited 1 year ago) (1 children)

drop lowest 1, so keep highest 3 as you said, but with 53 instead of 50

[–] Th4tGuyII@kbin.social 2 points 1 year ago* (last edited 1 year ago)

Ah, so add an extra 3 on so the average roll lines up with the standard array. Fair enough, I might just start doing that. Thanks!

Edit: Also, thanks for teaching me a new bit of dice terminology