this post was submitted on 07 Dec 2023
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I guess for me in my last campaign, it was less that I was trying to be a jokester and more that actions which seemed somewhat reasonable to me and high-risk/high-reward were not welcomed by the rest of the group and I didn't realize how serious people were going to be. We were playing in the world of Firefly and I tried hailing an approaching ship to see what they wanted and if I could negotiate.
The fact that the DM was shocked should have been a hint that I was doing the wrong thing, but at the time I thought that I found a plot hole and was doing such a good job that the DM was blown away. I was wrong and my character has incapacitated by another member of the crew, which continued until I realized that I probably wasn't welcome to continue campaigning with the group. When I realized this, I genuinely felt really bad that I'd probably upset the group, but it wasn't until now that I realized how seriously people take this.
I've never before played with the specific intent of keeping my character alive, but I think that was more of a videogame mentality. Other folks in the group aren't exactly excited that I'm putting their characters lives on the line because people obviously invest real time and care into this. My realization was less that I joke too much and more that I don't take things seriously enough.
That honestly doesn't seem that bad. It might not be a smart thing to do in the grand scheme of things, but I can see it being an action that a naive member of the crew would do. I think if that truly was the wrong thing to do, then the GM should have stepped in and said something like "Are you sure about that? This region of space is notorious for having lots of pirates around". Being shunned from a group for something like that feels a bit unreasonable, IMO.
I'm sure there was more to the story than that, but I'm an awkward person. Oh well. Live to try again another day, hopefully better and with more patience for people like me next time. Thanks again!