Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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I want players to be able to make that choice, but you're talking from the perspective of a run that's strong enough to move deeper without any reward and come back later, not all players are in that position. The average reward from smith + upgrade is a T4 or T5 armor that's at least +1, often +2, and sometimes +3. For a run that badly needs armor that is an incredible boost.
Okay I thought +0 was also possible. If +2 is common then it is a fair gamble. How many runs arrive to level 13 without a +1 or better scale mail? That is the case where Smith is a likely improvement. I don't have numbers but playing Mage with 3 challenges I usually have such armor by level 14. And usually cannot wear a plate yet...
What is the typical depth where players get to Strength 16?
I'll admit that a run with challenges requires extra work anyway, so there it makes sense to seek 3 plates and backtrack.
+0 is possible if you only smith, but you can combine a smith with an update to get guaranteed +1 and high chance for +2.
I don't have analytics data for STR progression, but I would expect 16 STR to be floor 13 or 14, which is where the 6th strength potion is dropped. Possible floor 16 or 17 if the player misses a potion.