this post was submitted on 28 Nov 2023
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[–] misk@sopuli.xyz 6 points 11 months ago (1 children)

Hades and FTL are rougelites. You're expected to do them in one sitting, they have randomly generated levels and minor progression carrying over playthroughs. Vampire Survivor is an odd one out that's just plainly not a roguelite.

[–] KoboldCoterie@pawb.social 6 points 11 months ago (3 children)

If they're interpretting 'roguelite' as single-session games with meta-progression between runs, then VS qualifies. I wouldn't have called it a roguelite personally, but I can at least see where they got it from.

[–] misk@sopuli.xyz 5 points 11 months ago

VS has static levels and every enemy wave is predefined. On that merit alone it can't be a roguelike/roguelite.

[–] prole@sh.itjust.works 2 points 11 months ago

I think I've seen VS (and games like it) called "bullet-heaven" since they're kind of the opposite of bullet-hell in a way. I like that, since imo VS-type games are essentially a new genre separate from rogue-lites.

[–] Toribor@corndog.social 1 points 11 months ago* (last edited 11 months ago) (1 children)

What is Vampire Survivors lacking that would more firmly define it as a roguelike? Weapon pickups are randomized, each run is short but there is meta progression as you play. I'm not disagreeing I'm just not sure what the difference really is when compared to something like Hades.

Edit: Saw another comment referencing the lack of level randomization so that makes sense.

[–] ryathal@sh.itjust.works 1 points 11 months ago

I'm not really sure how they are defining terms, but to me the reason vampire survivors shouldn't be on the list is the live until x time gameplay. A rougelite or rougelike game should have a more definite win condition.