this post was submitted on 24 Nov 2023
1064 points (100.0% liked)
196
17203 readers
1535 users here now
Be sure to follow the rule before you head out.
Rule: You must post before you leave.
Other rules
Behavior rules:
- No bigotry (transphobia, racism, etc…)
- No genocide denial
- No support for authoritarian behaviour (incl. Tankies)
- No namecalling
- Accounts from lemmygrad.ml, threads.net, or hexbear.net are held to higher standards
- Other things seen as cleary bad
Posting rules:
- No AI generated content (DALL-E etc…)
- No advertisements
- No gore / violence
- Mutual aid posts require verification from the mods first
NSFW: NSFW content is permitted but it must be tagged and have content warnings. Anything that doesn't adhere to this will be removed. Content warnings should be added like: [penis], [explicit description of sex]. Non-sexualized breasts of any gender are not considered inappropriate and therefore do not need to be blurred/tagged.
If you have any questions, feel free to contact us on our matrix channel or email.
Other 196's:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
To be fair, lighting is the most important part of generating photorealistic graphics. Having realistic and real-time lighting makes it look so much more realistic
We had a tool for that: it was called IMAGINATION
The graphical fidelity fetish has complete ruined gamers' ability to immerse themselves in make believe worlds without the game doing all the work for us
My tone is /s, but despite my hypocrisy I do believe this is half true
Its not like games that tried to be realistic before didn't exist and not like games that purposely go for a non realistic style now are not a thing. I'm pretty sure we have more pixel style graphics games coming out now yearly than when they were actually a thing.
We have more indie pixel games coming out yearly than all of the original consoles put together during their lifetime I'm pretty sure.
I wouldn't be surprised. You probably have young people making games that have nostalgia for games made in the style of 8bit, more than the games that were made that way because of tech constraints.
"Fake it till you make it". Using various techniques it is possible to simulate a fake ray tracing. It doesn't need to look as real as in real life, just similar enough so you wouldn't notice during gameplay.
AI frame gen and AI upscaling is what I am most excited about...