this post was submitted on 24 Nov 2023
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Just tells you how many tricks have been developed to make rasterization look as good as it does. Fascinating, really. It's always interesting to see how people work around a limitation.
The thing with real-time raytracing and pathtracing is that instead of being a workaround, it removes the limitation entirely, which is damn cool.
Just need faster hardware still, which will take at least another decade with how Nvidia keeps milking the smallest improvements gen after gen.