this post was submitted on 23 Nov 2023
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I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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[–] nargacu83@lemmy.world 10 points 11 months ago (1 children)

For the focus, you're not missing anything, it's actually a bug introduced in 4.0 with the ability to have multiple windows.

I made an issue about this a year ago: https://github.com/godotengine/godot/issues/68305

For the external editor, have you tried disabling the setting called Open Dominant Script? Made my life easier when i was using an external editor.

[–] De_Narm@lemmy.world 5 points 11 months ago (1 children)

Thank you, that already cleared a lot of things up.

The setting did improve it, but the debugger still does not cooperate - guess I'll have to live with that one. If I could, I'd just disable the built-in editor altogether.

[–] nargacu83@lemmy.world 1 points 11 months ago

You can disable the built-in editor! ...but it would not open any scripts in your external editor, which is kind of annoying. It could also disable the debugger, i didn't use the full potential of an external editor for Godot, you'd have to see for yourself on this one!