this post was submitted on 23 Nov 2023
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[–] zeusbottom@sh.itjust.works -4 points 1 year ago (5 children)

Space games really aren’t that much fun. They seem fun when I read about them, but they’re not.

NMS is the least worst analogue to Starfield, and I can’t play that anymore because it’s the same thing over and over.

[–] Knusper@feddit.de 13 points 1 year ago

I feel like it's not impossible for them to be fun, for example the Everspace series does focus on action gameplay, but yeah, tons of titles try to go for realism and showing off the scale correctly, which is neat for space nerds, but quite contrary to actual fun.

[–] danielbln@lemmy.world 8 points 1 year ago (1 children)

There will be no Freelancer slander!

[–] canis_majoris@lemmy.ca 4 points 1 year ago

Freelancer rocked so hard, and no other game has come close to how much I enjoyed space combat in it.

Star Citizen is the 'spiritual successor' but I wish we had a quick and dirty standalone game that wasn't in development hell.

[–] dan1101@lemm.ee 6 points 1 year ago

Space games are one of my favorite genres and they can absolutely be fun. But space is really really vast and mostly empty and most space games are too shallow and/or constrain the player too much. Starfield does have some good polish and stories but is so frustratingly restrictive and non-immersive with traveling.

[–] echodot@feddit.uk 5 points 1 year ago

I think you'll find that what's actually not fun is boring games. There are plenty of fun space games but the requirement is that they are fun, and have things to do rather than just being big.

As a general rule if it tells you how many star systems there are, it's going to be a boring space game because it means that they all are procedurally generated which means they're all boring.