this post was submitted on 18 Nov 2023
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I was wondering if this quote would look better in context, but nope:
FalcoYamaoka really just chose to die on that hill, a hill that is most likely on a completely empty planet. It's possible for them to have 100% achieved their design goal of smallness and making a player feel overwhelmed and for it to still be boring.
I don’t disagree that a true space exploration game should have barren planets (I’d imagine most planets in the universe are barren), but they should be more like set pieces (like how a tree is a set piece in a normal exploration game). And they shouldn’t be included in metrics used to quantify the size of the world.