this post was submitted on 13 Nov 2023
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[–] JJROKCZ@lemmy.world 10 points 1 year ago (2 children)

Two mmos seems like an odd decision, why make competing products, especially in a field that requires player time dedication like mmos

[–] nocturne213@lemm.ee 6 points 1 year ago (1 children)

For one, New World is almost dead.

[–] JJROKCZ@lemmy.world 2 points 1 year ago (1 children)

Probably because the field is already saturated and dominated. New world was big for a minute tho

[–] nocturne213@lemm.ee 1 points 1 year ago

It was, I played it while I had Covid. My company was so large it split twice. Last time I logged in no one else had been online in over six months and there were only like half of the members still in it.

[–] neshura@bookwormstory.social 1 points 1 year ago

I would expect a lot of the greenlighting comes from people not too deeply involved in gaming so market saturation probably was not even a factor in their decision making. New World also suffered heavily from that (plus all the bugs and other issues at launch).

They probably would have fared better had they built a name in a Genre first instead of diving head first into one of the most competitive niches in gaming with 2 projects.