this post was submitted on 12 Nov 2023
20 points (100.0% liked)

No Man's Sky

3358 readers
1 users here now

Welcome to No Man's Sky! This is a general community to discuss and share content about the retro-scifi space exploration game No Man's Sky.

Related Communities

founded 1 year ago
MODERATORS
 

I want a ship that's harder to hit as I'm trying to get away. The starter ship has an okay back profile, but there's not enough inventory.

Some shuttles inevitably spawn as tubes, and some have the inventory I need, but as soon as they turn just a little bit they're pretty open. Sometimes I get hit by the AIs warning shot. They're also not generally that fast.

What I really need is a balance between inventory and getting hit less.

you are viewing a single comment's thread
view the rest of the comments
[–] TransplantedSconie@lemm.ee 3 points 1 year ago (1 children)

Beef up your shields and invest in a phase beam. The beam fills up your ships shields and can come in handy when you are trying to escape. Or you can say fuck it and take them out with your new defense.

[–] model_tar_gz@lemmy.world 3 points 1 year ago (1 children)

You know the old saying:

“The best defense is a fully SX-class upgraded Infra-knife in adjacent supercharger slots”.

[–] c0mbatbag3l@lemmy.world 2 points 11 months ago

You know it's reached peak performance when the audio starts fucking up due to the overlapping firing sequence.

In fact the cooldowns are so high that the game stops the firing sequence before I've even reached 40% heat capacity.