this post was submitted on 03 Aug 2023
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Hello all,

I hope my question is not too stupid. :-) I have the following concern: I would like to create - in general terms - a maze in which computer-generated enemies follow a random path and can also come towards me. (I assume I need 3D for this.) After some reading, I have determined that Godot might be the wisest choice for this.

Now I have no experience at all in developing games and designing graphics, so I need a hint in the right direction: What is the easiest way to create a three-dimensional model of an opponent and insert it on a map in Godot so that it automatically follows a certain path? I assume I need Blender or similar software for that?

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[โ€“] AngryClosetMonkey@feddit.ch 4 points 1 year ago (1 children)

Regarding 3d models, you can:

  • use spheres and cubes as placeholders, there is no need to create 3d models as long as you don't have a game yet.
  • you can download models for free from various websites
  • you can make your own 3d models with blender ( If you don't know how to do that yet, you will have to spend some time learning about blender first. Checkout blenderguru)

Since you ask for the easiest solution, just use CSGMeshes for your maze and a cube or sphere mesh for your enemies.

[โ€“] tux0r@feddit.de 2 points 1 year ago

Ah - placeholders are a good idea! Thank you.