this post was submitted on 21 Oct 2023
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I expected what it is but I hoped for better. Proc Gen has been done well many times. Bethesda even used to excel at it. They failed here though. The fact they don't even use procedural tools to change facilities is frustrating. They could have doors positioned in different places, locked at different levels, secret shortcuts different to each one, and enemies placed in different locations. They didn't do any of this. Every facility is exactly the same as the last time you saw the same one. Every container is in the same spot even. It's impressively lacking in procedural generation where it would actually help and only used where it hurts the game.