this post was submitted on 24 Jul 2023
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it was quite fast last time I used it, but that was a few major versions ago and I wasn’t exactly pushing any limits in terms of complexity
generally speaking, raw ECS performance is never much of a bottleneck for most games. rendering is definitely a much bigger deal, but the remaining poster in that Reddit thread was too busy being toxic to make much of a coherent point in that direction
I’d definitely love to see a non-synthetic comparison between Bevy, Unity ECS, Godot, and other engines — that is, something roughly game-shaped implemented in all of them, with impressions on the tradeoff between developer ergonomics, flexibility, and performance that comes with using each engine. if nothing like this exists right now, it might actually be a fun project to start in lieu of a game idea