this post was submitted on 09 Oct 2023
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Ask Game Masters

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I will be DMing a DnD 5e adventure going from levels 1-12 starting this week. I am finishing up the personal quests for each character to help tie them in more into the adventure and give them something to look forward to for themselves. Most of the characters were pretty easy to work with, but I am somewhat stuck on the Armorer Artificer.

They have stated that their character's dream is to create a legendary item. Whether it be an artefact or just some other powerful magic item, doesn't matter too much to them. Handing out a powerful magic item as the final reward for a personal quest is very classical anyways, so I'd love to go with it.

The problem is, I can't think of anything fun to give an Armorer Artificer. They have lots of stuff to work with on their own, so neither a weapon nor an armor is really going to be of interest to them.

Have any of you homebrewed some fun items just for Armorer Artificers or have any idea for existing (be it Wizards stuff or homebrew) stuff to hand out? It should be a considerable reward for someone around level 10.

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[โ€“] Royal_Bitch_Pudding@ttrpg.network 1 points 1 year ago* (last edited 1 year ago) (1 children)

Keep in mind that just because the item is legendary doesn't mean that they get to keep it. After it has served it's purpose it could be destroyed or if they do get to keep it then it could be severely weakened or damaged, or it could even be something that isn't meant for them. Obviously if they don't get to keep it they would still get something out of the creation process.

This gives you some freedom to go absolutely bonkers with it since it's only going to be used for a little bit.

Some personal ideas of mine

  1. A Giant Mecha to fight a Kaiju.

  2. A dying god needs a new body.

  3. A Mastersword like weapon. A powerful weapon that works for a time and then needs to recharge.

  4. Are the Warforged a thing in your world? They could literally be the father of an entire race.

  5. Are Airships a thing? If no then they could invent that, if yes they can create an upgraded version. This has a benefit of being a boon for the whole party.

  6. My personal favorite idea, assuming they're into it. Let them design their own creation, they are the inventor after all.

Something about that airship idea tickles my memories of playing Final Fantasy, so I can't say no to that. It's also something that would certainly garner massive favour, while not making the characters feel overly powerful beyond reason. Especially once the airship has plenty of limitations for being a prototype it's fully under DM control and still feels incredibly cool, I imagine.

Thanks for the idea, I think it's really shaping up.