this post was submitted on 31 Jul 2023
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Gaming

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I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[–] Addfwyn@lemmy.ml 7 points 1 year ago (9 children)

I am kind of used to sometimes poking the bear on this one in particular. It's what I personally dislike though, I don't necessarily think they are badly designed. I totally get some people absolutely love that kind of thing in games, and I am glad they have games that scratch that itch. It's just an instant turn-off for me though.

That said, I have never quite understood the people vehemently opposed to having a difficulty slider though; just keep it on hard and it's literally no different.

[–] bermuda@beehaw.org 9 points 1 year ago (4 children)

Yeah I get why people like hard games too! It's just baffling that so many are so opposed to others wanting to play on easy. I think maybe for these people they like to be "different" and be fans of something that's "different," in that it doesn't have "medium" or "easy" difficulties. They want to feel like they're part of a special club.

[–] ampersandrew@kbin.social 1 points 1 year ago (2 children)

There are online modes in most of those games, besides Sekiro, that difficulty options would have an effect on, particularly invasions. Fortunately, invasions have been getting scaled back as time goes on, and the games have gotten easier in general, so we might converge on a game with difficulty options.

[–] Addfwyn@lemmy.ml 2 points 1 year ago (1 children)

I am not the expert on the genre by any means, but would limiting invasions to "only other people on the same difficulty" just segregate the player base too much?

[–] ampersandrew@kbin.social 2 points 1 year ago

Any additional reason you have to divide your matchmaking pool will divide it exponentially, so yes.

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