this post was submitted on 23 Jul 2023
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Worldbuilding

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Kind of a weird question I know, but let me explain. I'm not talking about your themes or messages, but the general feeling someone looking into your world or imagining themselves in it might get about the situation, when the world is not in conflict. Basically, you know how when you watch a franchise like Star Trek, it has certain recurrent moods and feelings, like the tranquility of flying through space, the bittersweet isolation of being on a ship in deep space, where you are close to your crewmates but far from everything else you know, and the general professional but still sufficiently jovial atmosphere that they seem to go for? Or with Pokemon when it's very adventure driven and based around meeting everyone you come across and making friends both with other humans and also with these magical creatures! I'm sure you can think of descriptions like these for your favourite franchises. We've all imagined ourselves in these worlds or imagined ourselves as characters in these worlds right? What were some of the vibes or feelings you imagined when you imagined your world? Or I guess another way of putting it is what would a slice of life exploration of your world be like?

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[โ€“] DerKriegs@lemmy.ml 0 points 1 year ago (1 children)

It's giving me a sandbox Don Quixote/ Dragon Ball chivalric vibe, and I'm here for it! Honor in combat just for the sake of it, expression through virtue and bonds.

Thanks! That's more or less the aim. Game design is about encouraging repeated patterns of play, and you could do a lot worse than "start shit, get hit"