this post was submitted on 02 Oct 2023
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[–] PieMePlenty@lemmy.world 11 points 11 months ago (1 children)

God of war ragnarok tuned this way down. Level is tied to equipment (max 9), xp is spent as currency on skills. I really liked it. Didn't feel like the game was RPGified at all.

[–] jws_shadotak@sh.itjust.works 5 points 11 months ago (2 children)

Similarly, Fable did that. Using specific skill types would grant experience points to spend in that category, plus a general xp currency that can go into any category.

Damn what a great game...

[–] PieMePlenty@lemmy.world 4 points 11 months ago

Loved Fable, 2 was top tier imo.

[–] applebusch@lemmy.world 1 points 11 months ago

Which is exactly how the elder scrolls has been since Daggerfall at least. The only difference is you didn't have any specialization choices until Skyrim with the perks.