this post was submitted on 02 Oct 2023
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[–] WarmSoda@lemm.ee 23 points 11 months ago (5 children)

Dudes stuck in the 90's. I'm a little surprised he even knows what other games look like. He's only worked with one game engine his entire career.

Oh wait, that's not true. He also released two mobile games... that are the same game, artwork and everything. So, two game games. He has created two different games his entire career.

[–] AdmiralShat@programming.dev 17 points 11 months ago (1 children)

I argue he's stuck in the late 2000s early 2010s.

Morrowind was significantly more indepth than any of their games released after.

He's got the "well skyrim sold well so let's just go with that"

[–] WarmSoda@lemm.ee 1 points 11 months ago

I only said 90's because Morrowind was basically built late 90s. You're right though.

[–] Renacles@discuss.tchncs.de 7 points 11 months ago (3 children)

He's a game director, I can guarantee you he doesn't touch the engine anymore.

Why does everyone blame creation engine for everything they don't like? Unreal is even older and you don't see anyone bitching about it.

[–] RickyRigatoni@lemmy.ml 2 points 11 months ago (1 children)

People always complain about Unreal like the performance/optimization issues and texture pop-in.

[–] Renacles@discuss.tchncs.de 3 points 11 months ago (1 children)

Those are regular complaints, it doesn't get blamed for every issue games made with it have.

I often see people saying Bethesda should switch to Unreal because Creation is outdated.

[–] WarmSoda@lemm.ee 1 points 11 months ago* (last edited 11 months ago)

Creation is tailored specifically for Bethesda games. It's a branch of GameBryo. People want them to stop using Creation because of how janky and buggy thier games are. The idea being if they used a better engine the games would be better.

Personally I think it's Todd Howard and Pete Hines that are the causes of the stale janky games. But the engine (again, the only platform they've ever worked with) does not help.

Epic also doesn't claim Unreal is a completely brand new engine when it releases a new version update.

[–] Zron@lemmy.world 1 points 11 months ago (1 children)

I also don’t see the exact same bugs in unreal 5 that I did in unreal 3.

Creation engine 2 has the same bugs I saw in fallout 3, and the same limitations. They’ve updated it to use 64 bit so they can cram in more shitty scripts, and they’ve updated it to use modern rendering techniques. The underlying issues with quest triggers, npc spawning, and collision are all still present.

[–] Renacles@discuss.tchncs.de 0 points 11 months ago (1 children)

Changing engines would destroy the modding community, it's as simple as that.

Without Creation engine, Bethesda games would not feel like Bethesda games.

[–] Zron@lemmy.world 1 points 11 months ago

That’s only a problem if you’re gonna release the same game 6+ times on the same engine with slight upgrades and expect the modding community to keep up.

Overhauling the engine to fix long standing bugs won’t necessarily change the fact that it’s a plug-in based engine.

There’s only one company I know of that has done that exact same scenario. Sounds like a problem they made for themselves.

[–] nitefox@sh.itjust.works 1 points 11 months ago

People love to feel smart throwing terms around, I guess

[–] nitefox@sh.itjust.works 2 points 11 months ago (2 children)

he’s only worked with one game engine

Please please please STOP saying “game engine” for every little shit, it doesn’t matter at all most of the time. In this particular case, it doesn’t matter in the slightest, not even one tiny bit.

Stop. Using. Terms. You. Don’t. Understand.

[–] WarmSoda@lemm.ee 4 points 11 months ago (1 children)

Sure, happy to.
If you can tell me what other engine he's worked with.

[–] nitefox@sh.itjust.works -4 points 11 months ago (1 children)

If you can tell me the connection between a game engine and game design I will happily answer

[–] WarmSoda@lemm.ee -1 points 11 months ago

Interesting take, my friend. Interesting take.
Feigning complete ignorance after telling someone they don't know what they're talking about is one way to stop any discussion.

[–] RickyRigatoni@lemmy.ml 2 points 11 months ago (1 children)

The engine does matter because it's the reason the game is 40% loading screens, which is one of the biggest complaints.

[–] nitefox@sh.itjust.works -4 points 11 months ago (1 children)

which clearly isn’t what the comment was about, so instead of filling your mouth with “gAmE eNgInE” feeling the smart person ever just shut up

I liked gamers better when they didn’t throw around game dev terms thinking they knew anything at all

[–] WarmSoda@lemm.ee 2 points 11 months ago* (last edited 11 months ago)

You're obviously way too smart for the rest of us.
Please explain to us dummies how an engine tailered for the last 20 years specifically for open world skill point based action rpgs has nothing to do with open world skill point based action rpg games.

[–] ComradeWeebelo@lemm.ee 2 points 11 months ago (1 children)

Hey hey, that's not entirely true. Before the creation engine, they did use gamebryo as well as an in-house engine for the older titles pre-Morrowind.

Its just that the creation engine is a carbon copy rip off of gamebryo. The initial version of the creation engine even had the same bugs from gamebryo, some of which persist to this day.

[–] WarmSoda@lemm.ee 2 points 11 months ago (1 children)

Creation is an inhouse branch of GameBryo. Howards first game was Morrowind. He wasn't part of any of the older titles.

[–] ComradeWeebelo@lemm.ee 1 points 11 months ago* (last edited 11 months ago)

Huh, I always thought that the creation engine was something they built from scratch. No wonder it has all the same problems.

[–] BruceTwarzen@kbin.social 1 points 11 months ago

I always feel like the only games Todd ever played was Pacman and Skyrim.
Man games are so good now, no need to improve or change anything, we have arrived