this post was submitted on 29 Sep 2023
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

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I used to be a console gamer. Bo2 on the Xbox 360 was my favorite game of all time. I moved to csgo, once I got a pc.

My gripe with fps games on the deck is it doesn’t feel like a console fps, it feels like a pc game. I obviously understand why but I wish I could think of a way to change that. The controls just feel awful to me

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[–] radau@lemmy.dbzer0.com 5 points 1 year ago* (last edited 1 year ago)

Adjust your thumbstick deadzone if you haven't yet, the default is super high I run mine at 2000 and it made them feel a lot more responsive.

I like to have gyro aim only when I touch the right track pad, playing through Halo MCC right now and it's fantastic, especially using turrets with gyro. Thumbstick for general movement, track pad and gyro for combat.

We're using the grunt party skull where you get the party sounds and streamers when you headshot them and I'm able to pretty consistently nail them after a few missions with that setup.

Not using any auto aim