this post was submitted on 27 Sep 2023
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Heh, you're probably right. I've gotten back into my exotic industries run for now, so I'll put SE plans back on hold.
Apparently K2 mixes well with 248k, so that might be an option for more complexity without the extreme space science grind or multi surface complexity of SE.
Edit: Apparently exotic industries is the sort of spiritual successor to 248k, but with more good stuff, even made by the same author(s). So I'll definitely go back to progressing with that mod. I'm in the electricity age, so it should really ramping up complexity soon.
I burned out of EI trying to find those bloody flowers. But it was great up to that point, as was 248k