this post was submitted on 26 Sep 2023
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Why virtual reality makes a lot of us sick, and what we can do about it.

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[–] Haus@kbin.social 60 points 1 year ago (3 children)

I'm in the other camp. The first time I squeezed my 155m spaceship through the tiny mouth of a rotating space station in VR, I wept like a baby. (An Anaconda in Elite: Dangerous)

[–] netburnr@lemmy.world 22 points 1 year ago (1 children)

First time I logged into the corvette and looked down the ship, it completely changed the game.

Just wish headsets weren't so heavy.

[–] fiah@discuss.tchncs.de 8 points 1 year ago (2 children)

I put a counterweight on the backstrap of mine, now it feels much less lopsided on my head

[–] jballs@sh.itjust.works 2 points 1 year ago (1 children)

Yeah getting a new headset for the Oculus with a battery in the back is a comfort game changer. It's not the weight of the headset that's a problem, it's that it's all front loaded.

[–] netburnr@lemmy.world 2 points 1 year ago

I have this counterweight style on my fpv drone, it is nicer... but that headset is also much lighter overall

[–] chipsydev@lemmy.world 13 points 1 year ago

Absolutely, ED in VR is indescribably breath taking. Basically an entirely different game

[–] PixxlMan@lemmy.world 1 points 1 year ago

I'm usually fine with motion sickness while playing VR, but Elite man...