this post was submitted on 25 Sep 2023
70 points (87.2% liked)

Technology

59457 readers
3379 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Two years ago, the metaverse was billed as the next big thing - but many in the tech world have already moved on.

...
But almost two years on, Zuckerberg has been forced to deny that he is now jettisoning the idea.

"A narrative has developed that we're somehow moving away from focusing on the metaverse," he told investors in April. "So I just want to say upfront that that's not accurate."

On Wednesday the company holds its annual VR event called Meta Connect.

It's a chance, perhaps, for Zuckerberg to again explain his reasoning for taking an extremely profitable social media company and diverting its focus to an extremely unprofitable VR venture.

How unprofitable? Well, the most recent figures from Meta are eye-watering.

Reality Labs - which as the name suggests is Meta's virtual and augmented reality branch - has lost a staggering $21 billion since last year.

Part of the losses reflect long-term investment. Meta wasn't expecting short-term returns. But the worrying fact for the company is that, so far, there is very little evidence that this enormous punt will work.

Horizon Worlds, a game published by Meta, is about as close as the company has got to creating a metaverse.

Users can hop into different settings - cafes, comedy clubs, night clubs, basketball courts - to hang out and play games.

Meta claims it has 300,000 monthly users: tiny when compared to the billions of people on Facebook and Instagram.

...

you are viewing a single comment's thread
view the rest of the comments
[–] ilmagico@lemmy.world 21 points 1 year ago (2 children)

People have been trying to make VR go fully mainstream since, probably, the 90s or even earlier. It always flopped after some initial excitement. Who's next to try their luck?

[–] just_another_person@lemmy.world 13 points 1 year ago (1 children)

It's still popular with the hardcore gamers, it's just all the Second Life rehash ideas that are dumb as hell making the news.

[–] eee@lemm.ee 4 points 1 year ago

Second Life rehash ideas

I've got an idea. What about... Second Second Life. We create a virtual universe you access through Second Life!

[–] soloner@lemmy.world 4 points 1 year ago

Imo, the idea of it doesn't match the reality, which is a very virtual one. Intrinsically, it's a lot to bet on when real life offers more.

VR today also forces the first person perspective. For some that can cause nausea, and for others they get fatigued quickly.

I think there's potential but from what I've seen a lot of hokey options mixed with a limited market in a limited supply due to price just won't foster anything organic.