this post was submitted on 04 Jul 2025
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[–] JuxtaposedJaguar@lemmy.ml 16 points 3 days ago (1 children)

I don’t really care how a frame is generated if it looks good enough (and doesn’t come with other notable downsides like latency). This almost feels like complaining about screen space reflections being “fake” reflections. Like yeah, it’s fake, but if the average player experience is consistently better with it than without it then what does it matter?

But it does come with increased latency. It also disrupts the artistic vision of games. With MFG you're seeing more fake frames than real frames. It's deceptive and like snake oil in that Nvidia isn't distinguishing between fake frames and real frames. I forget what the exact comparison is, but when they say "The RTX 5040 has the same performance as the RTX 4090" but that's with 3 fake frames for every real frame, that's incredibly deceptive.

[–] FreedomAdvocate@lemmy.net.au 3 points 2 days ago* (last edited 2 days ago) (1 children)

He’s talking about DLSS upscaling - not DLSS Frame Generation - which doesn’t add latency.

[–] iopq@lemmy.world 1 points 8 hours ago (1 children)

It does add latency, you need 1-2ms to upscale the frame. However, if you are using a lower render resolution (instead of going up in resolution while rendering internally the same) then the latency will be lower because you have a higher frame rate

[–] FreedomAdvocate@lemmy.net.au 1 points 8 hours ago (1 children)

Yeah, so it doesn’t add latency. It takes like 1-2ms iirc in the pipeline, which like you said is less than/the same/negligibly more than it would take to render at the native resolution.

[–] iopq@lemmy.world 1 points 33 minutes ago

Which also means it's not possible to use it to go to 1000 fps