this post was submitted on 21 Jun 2025
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Yeah, Halo 3 wrote them into a corner.
Still, they could have creatively 'reset' the scope. Focus on a frontier story, a prequel, some kind of cataclysm, probably reset a lot of characters. Even if they lost the silent-chief 'feel' of the trilogy, the tone change would have been excused (like Reach to an extent).
Infinite tried this, I guess, but they hauled over too much baggage from previous games and lore.
Honestly, if I were in charge of Halo I'm not sure what I'd do now... As I'm sure 'make Halo Infinite multiplayer only, kill any semblance of story there, f that wierd stuff in the novels and start over with a narrower setting' would get shot down.
3 didn't write then into a corner, it just set up a landmark they refuse to acknowledge. they could have an entire universe of stories about units trying to survive the wars humanity has endured without needing some galaxy ending threat. Reach (the planet) was one variation of millions of similar stories humanity has in Halo and the game exploring it was one of the best, just do more of that!
Practically though, Microsoft wanted the Chief (and Cortana I guess) because that's what sells. So that was kinda the constraint.
They could have sent him on a space boat somewhere more remote though. Basically infinite without Halo 4/5 and a way more intimate plot.