this post was submitted on 01 Jun 2025
30 points (96.9% liked)
Steam Deck
17479 readers
55 users here now
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Just started Sekiro: Shadows Die Twice after wanting it for a long time... and I feel like I'm bouncing off it. Having never played any of the Dark Souls series, but having absorbed some of the concepts via cultural osmosis I feel like the game has gone: It's a soullike, you know what to do from here! But I have no idea what my goals are, other than running around and dying repeatedly, and occasionally finding a 'bonfire'.
I thought the combat was supposed to be a selling point, but it feels really clunky. Maybe I'm missing something, idk.
Sekiro is a wierd one because there's only two buttons during combat for awhile, until you start getting upgrades. Attack and guard. You get more options later on.
The clunkyness is part of the selling point. Dark Souls 1 is massively clunky and it's my favorite. You have to go into each fight realizing you're facing off agianst the enemy, you're not just running in and killing them.
I've had Sekiro on my wishlist for a long time because a lot of people consider it the best souls like game. I know the main point with it is that it's supposed to be more parry focused, you're expected to really learn and master enemy attack patterns and parry/counter windows. The first playthrough is supposed to be able slow/steady progress and learning, and then on a second playthrough you apparently feel like a god who's mastered an intricate dance and can't be stopped.
At least that's how it was described to me, but as far as the smaller "what do I do now" level I don't know what to tell you with my general lack of souls experience.