this post was submitted on 25 Apr 2025
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MapMaking - A Map Making community for DND/TTRPG

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Welcome to the TTRPG/DND/D&D/Fantasy Map Makers Community!

We're thrilled to have you here! This community is all about the art and craft of creating TTRPG maps. Whether you're a seasoned cartographer or just beginning, this is the perfect place to delve into the world of map making. Here, we exchange knowledge, seek advice, explore techniques, and bring our imaginary worlds to life.

Our Main Focus: Map Making Discussions

Primarily, our community thrives on open discussions about all aspects of map-making. Topics can range from tools, techniques, and asset sharing to queries about scaling and more. This open forum is where we share knowledge, learn from one another, and celebrate the process of map creation.

Other Acceptable Posts Include:

Map Making Prompts: Feel free to post prompts that others can interpret through their unique artistic perspectives. Create maps inspired by these prompts and share your process!

User Requests: If you have a specific idea for a map but lack the skills to bring it to life, you can post your request here. Our talented community of artists may choose to fulfill them. Remember, this isn't a place for paid requests, and we reserve the right to revisit this policy if the number of requests becomes overwhelming.

Artist's 'Make a Request' Posts: Artists in our community can start a thread inviting others to make requests, which they can then attempt to fulfill. This keeps the requests contained and easy to follow. This section also doesn't cater to paid services, and the policy may change in the future.

Rules:

We're here to foster a collaborative environment where map makers can learn from each other and improve their skills. This community is about celebrating the process of map creation and exploring innovative ways to illustrate adventures. While sharing completed maps is not our primary goal, feel free to join !battlemaps@lemmy.world to showcase your completed creations.

Find more TTRPG/DND:

--!battlemaps@lemmy.world

--!dnd@lemmy.world

--!worldbuilding@lemmy.world

--!tabletopminis@lemmy.world

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I've long been dissatisfied with maps of 3D spaces more complicated than a few storeys. Maps for things like TTRPG dungeons are usually split into levels (assuming all the rooms and corridors fit neatly into separate floors, with stairs and ladders the only signs of a third dimension), isometric (i couldn't find a good example. These look nice, but have to exaggerate the vertical dimension a lot and large maps have rooms hidden behind rooms), or everything as a single top-down map (very messy).

Digital maps should be able to solve all of these problems with things like a moving camera and transparent rooms, but in my experience they don't. The Elder Scrolls 3-5, for example, use that third kind of messy top-down map. TES II: Daggerfall has very complicated dungeons, and its map is the best map design i've seen for a 3D area too expansive to be isometric and not vertically neat enough to be split into levels. It's still terrible,^1^ but i've still never seen anything else come close to how much of a complex dungeon it lets you see. I guess video game developers have decided that making simple areas is easier than figuring out how to navigate complicated ones.

I could try to design and produce a line of translucent building blocks for physical models of complex structures, or make big Blender models for every city with an underground area bigger than a basement, or go learn how to mod Daggerfall and use its map for custom structures, but surely there must be a better option.

So how do you all handle it? Do you keep your dungeon maps neat enough or small enough to use layers or an isometric perspective? Accept the mess of a top-down view of everything? Is there some tool or drawing technique that's perfect for this sort of thing, and i just haven't found it? Am i really best off using Blender or Minecraft for this?

^1^Part of the tutorial dungeon from that game:

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[–] TrojanRoomCoffeePot@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

Digitally? I couldn't recommend anything, as I've never used digital formats for world building or mapping.

So far as analog means are concerned, I think that shnizmuffin@lemmy.inbutts.lol has the right idea. I'd recommend Dyson' Logos (http://www.dysonlogos.com/) for similar material, although I'm not sure how much information you'd glean from reading their blog entries. I can, however, recommend the best system I've ever seen in print, straight from TSR's Dungeoneer's Survival Guide (published circa 1986) section on page 114 "Mapping Your Settings". If you can't get your hands on a copy, there may be a way to find a PDF copy.

Edit: Maybe kismet, maybe not, but I just stumbled across this 3D mapping tool: https://bsky.app/profile/passivestar.bsky.social/post/3lnkwdpebps24