this post was submitted on 18 Apr 2025
452 points (99.1% liked)
PC Gaming
10801 readers
342 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Please explain to me how GTAV was shallow. One can absolutely dislike the caricature like style of world building however, calling it shallow borderlines illiteracy. Especially when defending cyberpunk, there's no underlying message of any sort in Cyberpunk. It's like, shoot the baddies, corpos bad, mohawk and neon good.
I can tell you from the top of my head Cyberpunk issues that haven't been solved to today or promises that haven't been addressed:
Ai of NPCs Ai of police - both still much worse than even sleeping dogs... The promised branching narrative never happened, it's wildly linear. No functional karma system. The writing of the main characters, the beginning is promising with the
Tap for spoiler
death of JackieThe world is basically a ubisoft map minus interesting, organic things to do in the open world The driving is horrendous in cars, unbelievably bad in motorbikes The characters are wildly one-dimensional and villains are absolute moustache twirling levels of bad.
They failed on over half of the promised features to this day. It's not a bad game, it's just mid.
The fact you unironically use this to detract from GTAV, a game released during the PS3 era, while ignoring the exact SAME issue for Cyberpunk, a modern RPG advertised as the epitome of choice, should inform anyone to the validity of any of the opinions you hold in this matter. The only staying power of Cyberpunk is people benchmarking with it.
You literally contradict yourself trying to defend Cyberpunk...
So you play it like a linear shooter, which is the exact opposite of what was advertised. Mayhap you are part of the population Kojima also mentioned as fundamentally unable to process anything that isn't "shoot the baddies".
On that subject, the story of Cyberpunk is pretty shallow. There's one good arc, the tutorial, after that it reads like it was written by a completely different team and the original writing team was relegated to one or two side quests.
Edit:
Very classy, one can Tell Cyberpunk is one of your favourite games.