this post was submitted on 11 Apr 2025
1206 points (96.6% liked)
Comic Strips
15861 readers
2229 users here now
Comic Strips is a community for those who love comic stories.
The rules are simple:
- The post can be a single image, an image gallery, or a link to a specific comic hosted on another site (the author's website, for instance).
- The comic must be a complete story.
- If it is an external link, it must be to a specific story, not to the root of the site.
- You may post comics from others or your own.
- If you are posting a comic of your own, a maximum of one per week is allowed (I know, your comics are great, but this rule helps avoid spam).
- The comic can be in any language, but if it's not in English, OP must include an English translation in the post's 'body' field (note: you don't need to select a specific language when posting a comic).
- Politeness.
- Adult content is not allowed. This community aims to be fun for people of all ages.
Web of links
- !linuxmemes@lemmy.world: "I use Arch btw"
- !memes@lemmy.world: memes (you don't say!)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The most damning game for me was Dragon Ball Z: Super Saiya Densetsu on SNES.
It was an rpg. A good like 10 hours into the game you're wondering around on Planet Namek and the only way to progress in the story is to find Dende. Well you get pretty much no info or hints about where he is. Well all the houses and huts all have decorative pots in them, kind of like the kind you could smash in Zelda games. In DBZ, at no point was anything in any of these pots, and you couldn't break them, or even get acknowledgement that pressing a button near one of these pots even "checks" the pot. All the pots seem to just be decor you can't interact with.
Of course, that's where Dende was. The only thing in any pot in the entire game was a kid that you were required to find in order to continue progressing, found half way into the game after you've decided already that the game won't let you interact or check pots, and then making you check all the rest of the pots for the rest of the game because "they hid one thing in a pot, surely there could be another".
Yup. The worst Dragonball game, that for some reason I sometimes replay. I get the feeling that there is a spirit of a good game in there, if it was almost completely reworked. Something like a fusion with Legendary Super Warriors.
Anyhow, the game is pretty funky and has obscure stuff to it. Escargo being needed for fusing a Super Piccolo (1.9 billion BP), getting an third wish with Porunga, or getting Goku to Earth before the battle of the Saiba Men commences.
Other than that annoyance with dende and the pots, I still really enjoyed the card aspect of the game and playing through it. Not the worst rpg I've played. Plus I was all about dbz way back then, and just glad I could find a translated rom of the game.
Super Saiya Densetsu is actually a pseudo-continuation of a Famicom series that used the card system. In some ways, the older games had neater battle aesthetics, particularly in how fighters weave between background and foreground. The video below covers the assorted card-RPG games.
Dragonball Card RPGs
Well. There went like an hour and a half of me watching YouTube. I'ma have to check out the gbc one. It looks pretty cool.