this post was submitted on 15 Sep 2023
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Starfield

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So I stole 2 ships yesterday and find it to be lots of fun.

I learned some important things and thought I'd share.

  • When you steal a ship, you have to register it which costs about 9.6k. Apparently you can't sell the ships for much more than that, but I haven't tried yet.

  • If you sit in the pilot seat of the ship, you'll see a message about potentially making it your home ship if you take off. If you do not take off in it and just leave, it does not become one of your ships and will disappear if you leave the planet.

  • if there are ecliptic mercs nearby, attempt to steal the ship before killing them. Sometimes you can, sometimes you cannot. If you kill the mercs, the ship takes off.

  • If the ship is sitting there, it may be empty and ripe for the taking. If there's a crew aboard, there may be something you can do (chat with the captain and get something), but most likely you'll piss off your companion if you just "take care" of them.

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but most likely you'll piss off your companion if you just "take care" of them.

This seems to cause a bug at the later stages of Sam's quest

spoilerYou need to take a slate from a smuggling ship, but if you kill the (hostile) captain Sam hates it and you get a 15K UC bounty. You can destroy the ship and take the slate from rhe wreckage but then everybody hates you. Unfortunately you can't do the mission alone, since Sam needs to be with you. Beth at its best ๐Ÿ˜‚