this post was submitted on 03 Apr 2025
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Linux Gaming
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From my understanding, with Nvidia there's no shared memory on Linux, so when your VRAM maxes out, you get a crash or your game will run in single digit frames.
There is nothing to be done except lowering textures and other VRAM intensive settings, and hoping that one day Nvidia fixes the no shared memory issue.
(I'm assuming you have a Nvidia GPU solely based on those low VRAM numbers)
Ah that would explain the issues and the difference with Windows. I'm on NVIDIA yeah. Going over the VRAM limit and writing into RAM surely isn't ideal either, but it would beat crashing out entirely. It also seems that Unreal engine 5 games just consume all VRAM they can. Like they're almost claiming everything they can get away with, but somehow usually work fine. But once I alt+tab or switch workspace there is no VRAM left and Wayland commits sudoku (for good reasons).