this post was submitted on 02 Apr 2025
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[–] MachineFab812@discuss.tchncs.de 1 points 2 days ago (1 children)

Sometimes you get so strong so early that the only challenge left is town guards, other players, and seeing if you can break the story-line.

[–] qyron@sopuli.xyz 1 points 2 days ago (1 children)

Unless the developers were lazy or sloppy, you never break the story-line.

I couldn't care less about other players. Either they're just like me, trying to take a moment to relax or they are someone that takes what should be fun as a serious endeavour. I have a life for that.

And the town guards... come on. They are just doing their assigned job. And probably took an arrow to the knee.

[–] MachineFab812@discuss.tchncs.de 2 points 2 days ago (1 children)

I mean, the arrow to the knee thing comes from one of the few games that let's you potentially get away with killing town guards, but okay. I've never been one for the murder-hobo experience, but I've played plenty of games where it appeared to be a more enjoyable option. As I am OOP, to a t.

[–] qyron@sopuli.xyz 1 points 2 days ago

That was too easy of a joke to resist. Never played the game.

The games I spent more hours with were Neverwinter Nights, Fallout 1&2 and Silent Storm.

It's nice to follow the story. It's nice to pull a few shenannigans just to see may happen. But I like to follow a story. If someone took the time to write, the least respect I can pay to it is follow it.

I remember playing Kult: Heretic Kingdoms and the story was very nice to follow.