this post was submitted on 14 Sep 2023
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Starfield
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If you're running FSR2 at 100% screen resolution it will drop your FPS because it's also doing some behind the scenes post-processing and AA that don't happen with it turned off (turned off uses a different AA method)
So you manually have to lower the render resolution in SF when you enable FSR? That's a really odd way of implementing it, but I guess that explains the lack of "quality" setting for FSR that you typically find in pretty much every other game.