this post was submitted on 28 Feb 2025
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That’s not my argument at all. I never said an algorithm is AI just because it has many steps. The key difference isn’t complexity - it’s the nature of what the algorithm does. A Tic-Tac-Toe AI can be extremely simple yet still counts as AI where as something like a game physics engine is extremely complex yet it doesn't simulate intelligence, just physics. Bubble sort follows a fixed sequence with no decision-making. A chess engine, on the other hand, evaluates different moves, predicts outcomes, and optimizes decisions based on a strategy. That’s not just ‘many steps’ - it’s a process of selecting the best action based on the current situation. If you think my argument is about complexity rather than decision-making, you’ve misunderstood my point.
If the decision making in the game is based on a deterministic formula, then it is no different than the decision of selecing which two items in the container to compare next.