this post was submitted on 09 Feb 2025
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[–] zabby@lemmy.blahaj.zone 7 points 1 month ago (2 children)

This is such a cool idea! Do they explain this somewhere in the cyberpsycho quests?

[–] fushuan@lemm.ee 9 points 1 month ago

It's the premise, to capture them alive so they can undergo a revolutionary treatment aka therapy.

Each and every one of the cases are cases where people had psychotic breaks that can be understood without all the techno magic.

In fact, that's more of an indication that all the cybernetics don't really affect the brain more than whatever mental issues people that get implants would have. If mental issues can't be fixed with a chip, it's very cyberpunk-esque to discard the person ASAP.

[–] shani66@ani.social 1 points 1 month ago* (last edited 1 month ago) (1 children)

What the other guy said. But also, while implants do have negative affects on your humanity on their own they are not that big of a deal. I specifically remember befriending a therapist on the last RED character i made because i could practically borg myself without using borgware (which would make it cost way less humanity) and stay sane as long as i spaced the process out and got help in between. It would have made me a bit of a cocky asshole, but it wouldn't have sent me flying over the edge in their own. You can also lose humanity through bad experiences, like seeing kids die, so it's clearly not (just) a cyber stat, it's just mental health.

[–] TheFriar@lemm.ee 2 points 1 month ago (1 children)

Which rpg are you talking about? I’ve played a lot of Cyberpunk 2077 and a lot of this doesn’t sound like the game I’ve played

[–] shani66@ani.social 2 points 1 month ago* (last edited 1 month ago)

The cyberpunk game. The actual game, not the video game. Although it's hinted at in all cyberpunk media including 2077