this post was submitted on 09 Feb 2025
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[–] FilthyShrooms@lemmy.world 7 points 1 month ago (2 children)

The game really doesn't cover it, but iirc the cyberpunk 2020 ttrpg has a mechanic for going into cyberpsychosis if you add too much chrome (also edgerunners too). I do like the notion that it exactly the same as normal psychosis, just with a walking Swiss army knife

[–] fushuan@lemm.ee 3 points 1 month ago

I think that it's more about the fact that the more chrome you add, the less human you are, and that should have a very heavy impact in your mental health, just like it has on people with several implanta nowadays.

[–] shani66@ani.social 3 points 1 month ago* (last edited 1 month ago) (1 children)

the game does sorta cover it, at least RED does. Implants usually have a relatively small impact on your humanity by themselves (that's the permanent humanity loss), the procedure of getting them and the purpose that fucks you up. Iirc medical grade and affirming implants do nothing to hurt your humanity either, it's not the chrome it's turning yourself into a tool that hurts. Humanity is also higher among people with a decent life (as in, loving family, supportive friends, etc) and can be lost through bad experiences, which implies it's just a mental health thing.

Edit: i might be thinking shadowrun on the medical implants, but shadowing isn't trying to be philosophical about humanity so i doubt it's that.

[–] djsoren19@lemmy.blahaj.zone 1 points 1 month ago

Shadowrun is very big on the split between the natural world and the technical world, IIRC even medically necessary implants still weaken a person's connection to the natural world.