this post was submitted on 12 Sep 2023
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[–] xkforce@lemmy.world 17 points 1 year ago (2 children)

That doesn't make ANY sense.

[–] SamboT@lemm.ee 34 points 1 year ago

They locked their keys inside their program and had to break in.

[–] brunofin@lemm.ee 21 points 1 year ago (3 children)

Here's a video from Modern Vintage Gamer explaining why they did that https://youtu.be/XEKPUARYckc?si=oxszKFtYHBL9TmHH

[–] Swim@lemmy.ca 3 points 1 year ago

thanka for the link. that was worth the watch

[–] Raise_a_glass@kbin.social 3 points 1 year ago

Thank you for posting this, it is a fascinating story.

[–] cryball@sopuli.xyz 2 points 1 year ago

After watching the video the main thought I have in my mind is that the whole issue could have been subverted by building two sets of executables. One with DRM and one without. The DRM free version could then be stored for potential future use. That way you wouldn't have to necessarily maintain the build environment.

Obviously this wouldn't have occurred to me if I was building the game, but I hope the companies learned as soon as they ran across the issue the first time.