this post was submitted on 18 Jan 2025
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[–] JackbyDev@programming.dev 9 points 12 hours ago* (last edited 12 hours ago) (3 children)

This article sounds like AI slop. Aren't the vast majority of games 32 bit applications and run just fine on 64 bit OSes? What on earth are they yappin' about? I've had a 64 bit OS since at least 2009. I've never had to use any sort of compatibility mode to launch a 32 bit program.

Further, are there genuinely a significant number of people running 32 bit Windows? I'm sure there are some, but I really wouldn't chalk it up to more than 5%. Certainly not more than 10%.

[–] HappyStarDiaz@real.lemmy.fan 2 points 4 hours ago (1 children)
[–] JackbyDev@programming.dev 2 points 4 hours ago

Nah, I feel bad for them. I was part of a similar minority in that my computer was old enough to not have SecureBoot so I couldn't upgrade to Windows 11. Now I'm happily on Linux.

[–] __nobodynowhere@startrek.website 2 points 5 hours ago (1 children)
[–] JackbyDev@programming.dev 1 points 4 hours ago (1 children)

Sure, and I never had to manually use that. It just happened seamlessly. So what's this article talking about?

[–] MonkderVierte@lemmy.ml 2 points 10 hours ago (1 children)

I've never had to use any sort of compatibility mode to launch a 32 bit program.

Sure did. Windows does that automatically while "compatibility mode is rather an "extra compatibility mode". And on wine, 32 bit is default, 64 bit still considered beta.

[–] JackbyDev@programming.dev 2 points 4 hours ago

Wine is a totally different topic and unrelated. But my point is that if it's so seamless, even if it's internally launching it in some compatibility mode, why mention it in the article? On 64 bit Windows I've never had to actively think about programs compiled for 32 bit Windows (old programs for previous versions of Windows being a totally different topic). That's why I'm saying this article sounds like AI slop.