this post was submitted on 11 Sep 2023
12 points (75.0% liked)
Starfield
2861 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It looks like one, but isnt as enjoyable as ones before. Might have been a bad choice to navigate the world in menu format. Quick travel to X location to explore. No walking around a big world, but many small ones. Even tiny ones.
It wouldn't have been horrible if they did it in an Immersive way. For example, Mass Effect had it's big hologram system map. You walk up to it and it zoomed to it, or whatever happened, and it didn't take you out of the world into a menu. It's still a menu, but it feels like it's part of the world. Similarly, the Fallout menus are in the pop boy. While not perfect, it does help it feel Immersive.
The Starfield UI doesn't even try. They give you the watch thing like they're going to do the Fallout menu thing, but then they just don't. There is zero attempt to make it feel like part of the universe. They have the navigation consoles that open the system map, but it still just opens the same menu. That's still better than what you do 99% of the time though.
The one thing you've always been able to say about Bethesda, is despite the many flaws of their games, their new game generally always improves on the previous game in some way.
Not with Starfield. Pretty much every mechanic in Starfield is a regression, and worse, than the games that came before it. The Mechanics, The Perk System, Settlement Building, "Exploration", Character models and faces/etc. All fundamentally worse than previous games.
A lot of people want to dismiss these criticisms as haters just hating on the popular thing, but the thing is that I'm not hating on it.
I'm frustrated, and disappointed. They left so much potential in the game to wither on the vine because they couldnt take the last baby steps give them the polish and critical eye they needed. Its like they got 5 feet from the finish line, shrugged their shoulders, and said good enough and walked away.
I want this game to be good. I can see how it can be good. and it shouldnt be reliant on the modders to pick up the unfinished pieces and make it good by finishing them.
Bethesda is not some small indie dev doing their best by themselves and deserving of understanding. This is a multibillion dollar company that can and should have done better, and deserves to be held accountable and criticized for the legitimate issues.