this post was submitted on 12 Sep 2023
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The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don't perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.

I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.


Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.

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[–] InvisibleShade@kbin.social 5 points 1 year ago (1 children)

I actually managed to soft lock a side quest in The Witcher 3 recently. If you loot a container right as a cutscene begins, the item will be removed from the container but not put into your inventory.

I managed to do this with a key (by mistake) and almost lost around 25 hours of gameplay lol.

[–] pastermil@sh.itjust.works 3 points 1 year ago (1 children)
[–] InvisibleShade@kbin.social 1 points 1 year ago (1 children)

Avoiding spoilers, one of the major quests has you approach and help someone fight some monsters. In that same place there is a skeleton with a key in it for a different side quest.

After you finish fighting the monsters, a dialog cutscene triggers with the person you just helped, but there is a small window of time between the combat ending and the dialog cutscene starting when you actually loot.

[–] pastermil@sh.itjust.works 1 points 1 year ago (1 children)
[–] InvisibleShade@kbin.social 1 points 1 year ago (1 children)

No, it's on a desolate island, and you're trying to help solve the problem which makes it unlivable.

[–] pastermil@sh.itjust.works 1 points 1 year ago (1 children)

An island with a mansion full of mice?

[–] InvisibleShade@kbin.social 1 points 1 year ago (1 children)

I'll just tell you, it was Hjalmar.

[–] pastermil@sh.itjust.works 1 points 1 year ago (1 children)

Yeah, I didn't encounter anything like that. Probably fixed in the later patch...

[–] InvisibleShade@kbin.social 1 points 1 year ago

It actually isn't fixed because this happened to me only a couple of weeks ago (with the next gen upgrade). But it must be an incredibly rare bug because I've done the "loot before cutscene trigger" a bunch of times before but only once did it glitch.