this post was submitted on 12 Sep 2023
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The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don't perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.

I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.


Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.

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[–] db0@lemmy.dbzer0.com 6 points 1 year ago (3 children)

King's Quest was the king of soft locks.

[–] yukichigai@kbin.social 6 points 1 year ago

Any of the Sierra "X Quest" games. Space Quest, Police Quest... so many soft locks. I remember Police Quest had a soft lock that would trigger on the first day but wouldn't become apparent until day 3 or 4.

[–] HidingCat@kbin.social 4 points 1 year ago (2 children)

Fuck Sierra games, it's why I gave up on them and played only Lucasarts point-and-click adventure games.

[–] db0@lemmy.dbzer0.com 4 points 1 year ago

Friends don't let friends play Sierra games without walkthroughs

[–] ripcord@kbin.social 3 points 1 year ago

Same although I didnt get into the lucasarts games until the 2000s. I played every Sierra game and love/hated them all not realizing there was a better way to live.

[–] CorrodedCranium@leminal.space -1 points 1 year ago (2 children)

Yeah? How so? While I've numerous clips of that game I don't think I've seen what you are referring to

[–] db0@lemmy.dbzer0.com 3 points 1 year ago

There's like 7 king's quests.

[–] db0@lemmy.dbzer0.com 3 points 1 year ago

https://tvtropes.org/pmwiki/pmwiki.php/UnintentionallyUnwinnable/Sierra this is but a small sample of the pain that was old school Sierra